frprojects (
frprojects) wrote in
faderiftorg2017-05-02 09:20 pm
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PROJECT: Naval Presence
PROJECT

NAVAL PRESENCE
Again working on information learned from the Time Travel Team, the Inquisition wishes to begin establishing a naval presence, either by gaining allies who already have ships at their disposal, or by building a navy of its own.

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DIVISION: Forces | LEADER: James Flint |
STATUS: Active | ASST LEADER: Charles Vane |
(frozen comment) Information
Some assignments will be a longer term, ongoing thing that you don't need to play out in a huge amount of detail at any point but if you want things for characters to be doing or chatting about? They'll have something to be involved in.
- Assignments go to project members first. Non-project members can be brought in but the project member will have to vouch for them and/or answer for what happens if something goes wrong.
- Don't feel the need to play out every single thing if it's boring to you or difficult, play the things that you find fun or make sense for your characters! If figuring out how to play out the work in doing some sort of repairs isn't something you're into, have them chatting on break, or getting supplies, complaining about things later. Don't like writing fight scenes? Do the before and after, it's up to you.
- Check in about big details (things that'd change the assignment) but if it's the name of someone or if they've got scars or something very small and minor, you probably don't need to.
- Don't be afraid to have them screw up or fail! It can lead to interesting consequences and subsequent missions further down the line as well as fun RP opportunities!
- Any sort of paperwork is dull but please put in the report!
Missions are longer than assignments, will play out like plots and have stricter time limits and outcomes.