If you’re interested in any of these please sign up by June 14th. These are to be set/completed in Justinian/Solace (June/July), with the report being due by the end of July.
Please fill in the form below and reply to this comment indicating what project you are interested in. If you are interested in multiple projects, please list them in order of interest. Sign-ups are only open to members of the Diplomacy division, but if there are room for more people on the assignment then they can take along people not in the division, but if you would like to join the division, please comment on the Taken Page.
ASSIGNMENT: THE TWIBLIGHT SAGA. WHAT The Inquisition has received a letter from a Revered Mother in the Churneau Chantry. One of the cities that was most severely swarmed by darkspawn in the Third Blight, the lands surrounding the city has begun once again to the the victims of darkspawn attacks. Panic and fear is rising in the city as more and more people flee there, many of the faithful are coming to the Chantry for safe harbour or being forced to do what they can on the street.With the Grey Wardens and help from the Anderfels now a risk and unlikely prospect, the Revered Mother is turning to the Inquisition for help.
This particular Revered Mother has been one to denounce the Inquisition at every turn; things must be desperate. The goal will be to deal with some darkspawn attacks, collect clues as to where they are coming from, and secure the area.
The good news is that, if successful, they will secure the good will of the people and more conservative Chantry members. If unsuccessful, a lot of people could die. WHERE Churneau, Orlais WHEN Justinian/Solace WHO 1-2 Diplomacy personnel plus up to 4 others, so long as those persons are appropriate or can be justified. Minimum five person team, if lots of diplomacy folks want in then they will obvs be given preference over other people getting places, although it's probably good for one or two of the people going along to be Grey Wardens. NOTES This was originally a Chantry Relations mission but has been stolen for a general diplomacy mission.
ASSIGNMENT: I SEA WHAT YOU DID THERE. WHAT A brother in a remote Chantry has found some strange markings in sea caves on the isle of Brandel’s Reach that need to be documented and researched. It looks like the markings may have been more extensive, but have been damaged through the years by the sea. He was doing his utmost to record them and do research, but he went missing about two weeks after he notified the local Chantry to the initial findings.
Someone needs to record the findings before they are completely lost, but the missing Chantry brother, Ewald, needs to be found - or at the very least, it needs to be determined what happened to him.
Be warned: there's possibly something dangerous and out of place in the caves or the water running through them. (There's definitely something out of place and dangerous in the caves or the water running through them.) WHERE Brandel’s Reach WHEN Justinian/Solace WHO 1-2 Diplomacy personnel plus up to 4 others, so long as those persons are appropriate or can be justified. Minimum five person team, if lots of diplomacy folks want in then they will obvs be given preference over other people getting places. NOTES This was originally a Chantry Relations mission but has been stolen for a general diplomacy mission. It is also the first in a potential series of missions that may lead to some collaboration with the Corypheus History project.
ASSIGNMENT: GLOW PATROL. WHAT The Inquisition sources a great deal of resources from Orzammar - metals, enchantments, and sometimes personnel. Orzammar has recently expanded part of its mines, and has invited the Inquisition to send a representative team to come and be taken on a tour of the mines, and generally appreciate how super awesome Orzammar is. Please be charming.
Unfortunately, while on the tour, something is going to go horribly wrong. A cave in, horror of horrors, and our diplomatic representatives may be required to find an alternate route back to Orzammar or unblock the tunnel. Whichever they decide, they will also need to defend themselves and the dwarven diplomat accompanying them on the tour from an unexpected onslaught.
If they are able to unblock the tunnel that will certainly win favour, but they will need to be extremely careful to do so without jeopardising the lyrium veins in the area, or further weakening the tunnels. Of course, if they choose to take an alternate route, then there may be other miners they are able to find and rescue from the dangerous slime. WHERE Orzammar WHEN Justinian/Solace WHO 1-2 Diplomacy personnel plus up to 3 others, so long as those persons are appropriate or can be justified. If a whole bunch of Diplomacy folks want to go, they will be given preference. NOTES This is themed for the Other Powers project, as that project does not currently have a leader. Some preference will be given to members of the Other Powers project.
ASSIGNMENT: THE FLYING COUNTDOWN. WHAT Dragons are especially significant in Qunari culture; although they are not revered in a religious sense, exactly, they represent extraordinary strength. Their death is necessary in order to establish society. High dragons are referred to as "Ataashi," or "glorious ones" in Qunlat.
The Inquisition is known for having successfully felled a number of high dragons over the past few years. The Arishok would like to see them kill a high dragon on an island in the Boeric Ocean that has the potential to be a lucrative source for metal ore, and peaceful meeting place for the Inquisition and Qunari to develop a rapport, discuss terms of alliance (or at least not outright hostility) and perhaps even an opportunity for an eventual Inquisition outpost.
... They just have to prove they really can kill a high dragon, first. WHERE an island in the Boeric Ocean, between Seheron and Par Vollen WHEN Justinian/Solace WHO 1-2 Diplomacy personnel plus up to 4 others, so long as those persons are appropriate or can be justified. Minimum five person team, if lots of diplomacy folks want in then they will obvs be given preference over other people getting places. NOTES This is themed for the Other Powers project, as that project does not currently have a leader. Some preference will be given to members of the Other Powers project.
ASSIGNMENT: HELLO, IS IT ME YOU'RE SURVEYING FOR? WHAT Please conduct a survey of the rifters to determine their current feelings on the Chantry and Thedas. This could be potentially useful for rifter phylactery plots, or for determining how to make the rifters more appealing to diplomatic forces the Inquisition needs to win over with the rifters being part of the team. WHERE Kirkwall WHEN Justinian/Solace WHO 1-3 Diplomacy personnel. NOTES Nothing to fight in this one, hopefully
Justinian/Solace 9:44
Please fill in the form below and reply to this comment indicating what project you are interested in. If you are interested in multiple projects, please list them in order of interest. Sign-ups are only open to members of the Diplomacy division, but if there are room for more people on the assignment then they can take along people not in the division, but if you would like to join the division, please comment on the Taken Page.
ASSIGNMENT: THE TWIBLIGHT SAGA.
WHAT The Inquisition has received a letter from a Revered Mother in the Churneau Chantry. One of the cities that was most severely swarmed by darkspawn in the Third Blight, the lands surrounding the city has begun once again to the the victims of darkspawn attacks. Panic and fear is rising in the city as more and more people flee there, many of the faithful are coming to the Chantry for safe harbour or being forced to do what they can on the street.With the Grey Wardens and help from the Anderfels now a risk and unlikely prospect, the Revered Mother is turning to the Inquisition for help.
This particular Revered Mother has been one to denounce the Inquisition at every turn; things must be desperate. The goal will be to deal with some darkspawn attacks, collect clues as to where they are coming from, and secure the area.
The good news is that, if successful, they will secure the good will of the people and more conservative Chantry members. If unsuccessful, a lot of people could die.
WHERE Churneau, Orlais
WHEN Justinian/Solace
WHO 1-2 Diplomacy personnel plus up to 4 others, so long as those persons are appropriate or can be justified. Minimum five person team, if lots of diplomacy folks want in then they will obvs be given preference over other people getting places, although it's probably good for one or two of the people going along to be Grey Wardens.
NOTES This was originally a Chantry Relations mission but has been stolen for a general diplomacy mission.
ASSIGNMENT: I SEA WHAT YOU DID THERE.
WHAT A brother in a remote Chantry has found some strange markings in sea caves on the isle of Brandel’s Reach that need to be documented and researched. It looks like the markings may have been more extensive, but have been damaged through the years by the sea. He was doing his utmost to record them and do research, but he went missing about two weeks after he notified the local Chantry to the initial findings.
Someone needs to record the findings before they are completely lost, but the missing Chantry brother, Ewald, needs to be found - or at the very least, it needs to be determined what happened to him.
Be warned: there's possibly something dangerous and out of place in the caves or the water running through them. (There's definitely something out of place and dangerous in the caves or the water running through them.)
WHERE Brandel’s Reach
WHEN Justinian/Solace
WHO 1-2 Diplomacy personnel plus up to 4 others, so long as those persons are appropriate or can be justified. Minimum five person team, if lots of diplomacy folks want in then they will obvs be given preference over other people getting places.
NOTES This was originally a Chantry Relations mission but has been stolen for a general diplomacy mission. It is also the first in a potential series of missions that may lead to some collaboration with the Corypheus History project.
ASSIGNMENT: GLOW PATROL.
WHAT The Inquisition sources a great deal of resources from Orzammar - metals, enchantments, and sometimes personnel. Orzammar has recently expanded part of its mines, and has invited the Inquisition to send a representative team to come and be taken on a tour of the mines, and generally appreciate how super awesome Orzammar is. Please be charming.
Unfortunately, while on the tour, something is going to go horribly wrong. A cave in, horror of horrors, and our diplomatic representatives may be required to find an alternate route back to Orzammar or unblock the tunnel. Whichever they decide, they will also need to defend themselves and the dwarven diplomat accompanying them on the tour from an unexpected onslaught.
If they are able to unblock the tunnel that will certainly win favour, but they will need to be extremely careful to do so without jeopardising the lyrium veins in the area, or further weakening the tunnels. Of course, if they choose to take an alternate route, then there may be other miners they are able to find and rescue from the dangerous slime.
WHERE Orzammar
WHEN Justinian/Solace
WHO 1-2 Diplomacy personnel plus up to 3 others, so long as those persons are appropriate or can be justified. If a whole bunch of Diplomacy folks want to go, they will be given preference.
NOTES This is themed for the Other Powers project, as that project does not currently have a leader. Some preference will be given to members of the Other Powers project.
ASSIGNMENT: THE FLYING COUNTDOWN.
WHAT Dragons are especially significant in Qunari culture; although they are not revered in a religious sense, exactly, they represent extraordinary strength. Their death is necessary in order to establish society. High dragons are referred to as "Ataashi," or "glorious ones" in Qunlat.
The Inquisition is known for having successfully felled a number of high dragons over the past few years. The Arishok would like to see them kill a high dragon on an island in the Boeric Ocean that has the potential to be a lucrative source for metal ore, and peaceful meeting place for the Inquisition and Qunari to develop a rapport, discuss terms of alliance (or at least not outright hostility) and perhaps even an opportunity for an eventual Inquisition outpost.
... They just have to prove they really can kill a high dragon, first.
WHERE an island in the Boeric Ocean, between Seheron and Par Vollen
WHEN Justinian/Solace
WHO 1-2 Diplomacy personnel plus up to 4 others, so long as those persons are appropriate or can be justified. Minimum five person team, if lots of diplomacy folks want in then they will obvs be given preference over other people getting places.
NOTES This is themed for the Other Powers project, as that project does not currently have a leader. Some preference will be given to members of the Other Powers project.
ASSIGNMENT: HELLO, IS IT ME YOU'RE SURVEYING FOR?
WHAT Please conduct a survey of the rifters to determine their current feelings on the Chantry and Thedas. This could be potentially useful for rifter phylactery plots, or for determining how to make the rifters more appealing to diplomatic forces the Inquisition needs to win over with the rifters being part of the team.
WHERE Kirkwall
WHEN Justinian/Solace
WHO 1-3 Diplomacy personnel.
NOTES Nothing to fight in this one, hopefully