If you’re interested in any of these, respond with the form at the bottom by June 13. And if you have an outstanding report from a previous assignment, please submit the report before requesting more work!
TASKS There are things characters can vaguely work on in the background. An explanation is up here. You can sign up for two of them at once, in addition to any assignment or mission you're interested in, and there's no limit to how many characters can work on a given task.
Review Magisterium voting records from the last few years to flag any apparent alliances or unusual patterns, trends, or decisions.
Compile information on Ander trade routes and trading partners to determine their suppliers and the ideal merchants to pressure or routes to consider disrupting.
Collaborate on decoding a cipher that seems to be based on a mixture of Tevene and Ander languages.
Sift through intercepted correspondence and various family trees and financial information to synthesize the relative strengths and weaknesses of the Pentaghast and Van Markham factions.
ASSIGNMENT: ONE WAY OR AN ORTHER WHAT: The Orth people in the Hunterhorn Mountains and Wandering Hills may be potential allies. Go climb some high peaks to meet with one tribe's leaders, taking griffon feathers as gifts, and find out where they stand on what's happening in the Anderfels and if they may be willing to help. WHERE: The Hunterhorn Mountains. WHEN: Sometime before the end of Solace/July. WHO: This will be assigned to one Northern Powers project member to assemble a team of 1-3 other people of their choice. It will require good outdoors skills and the ability to sneak through mountains patrolled by enemy forces, plus diplomacy.
ASSIGNMENT: TE VENE OR NOT TE VENE WHAT: Develop a short one- or two-session course on Tevene language skills, focused first on the basics and then specifically on words and phrases likely to be used by the Venatori or Tevinters in general to communicate things they don't want understood, like words for "leader" and "war" and so on. Add in lessons regarding cultural conventions and the social structure of the country as needed. Offer it enough times that no one can later claim they didn't have a chance to participate. WHERE: The Gallows. WHEN: Sometime before mid-Solace. WHO: This will be assigned to one Northern Powers project member, who can acquire assistants if they want. It will require Tevene language skills and cultural familiarity.
ASSIGNMENT: NEVAR GONNA RUN AROUND AND DESERT YOU WHAT: Nevarra has been oddly quiet about the fact that the Anderfels have marched through and essentially claimed some of its territory to reach and harass Orlais. Go to Nevarra City to speak to some of its elder statesmen about Perendale and try to glean why they seem so chill about this. WHERE: Nevarra City. WHEN: Sometime before mid-Solace/July. WHO: This will be assigned to one Northern Powers project member, who can bring 1-3 others of their choice. Diplomacy and stealth skills are both advisable.
ASSIGNMENT: GET SHORTY WHAT: A low-level elven Inquisition worker behaving suspiciously fled Skyhold with a satchel full of secrets before he could be questioned and has been sighted near Rialto. Pick up the trail and capture or kill him. WHERE: Antiva. WHEN: Sometime before the end of Solace/July. WHO: This will be assigned to one Northern Powers project member, who can take along 1-3 people as they see fit. Requires tracking and stealth skills and the stomach to kill when necessary.
Justinian–Solace 9:44