Though still reeling from political crises and the loss of Divine Justinia, the Chantry remains the most powerful institution in Thedas, and its relationship with the Inquisition has always been ambiguous at best. It is imperative that the Inquisition work to clarify and improve that relationship lest the Chantry turn its considerable influence against the organization. Working with the Chantry is also the Inquisition's best hope of shaping the ultimate outcome of the Mage/Templar conflict and the future of both the Circles and the Templar Order.
These are tasks that members of the Chantry Relations project (and their friends) might be asked or ordered to take on. If you’re interested in signing up for one, reply by the stated deadline. Results might not be strictly RNG—if someone is obviously a bad choice and it would be stupid to put them in charge of something, they’ll get skipped—but I’ll do my best to make sure things rotate and get spread around.
Assignments are mini-plots that will be given to one or two people to RP however they want sometime in a broad window of time. They usually won’t be complicated and won’t have huge individual impacts. The goal is more to give you guys work for your characters to be doing and talking about and new places to visit. Some specifics:
— The character or characters from Chantry Relations who are tapped to take on an assignment can bring a couple additional people of their choosing, but they’ll be on the IC hook for poor judgment if they choose to take a known bull into a known china shop.
— You don’t have to RP the assignment itself. E.g., if it’s boring to RP your characters being on their best bland behavior for nobles, you can handwave that and just RP them drinking and venting in a tavern afterwards.
— You can make up small details that don’t have a material effect on the assignment—give NPCs names and personalities, add minor complications, etc.—but don’t do anything major, like deciding the whole thing is a trap and your characters are nearly assassinated, without checking in first.
— It’s fine if you don’t succeed! If you want your characters to fail at their objective then that’s RAD, I LOVE IT, and it might mean they succeed at something else they weren’t trying to do. On the other hand, succeeding might have unforeseen consequences. So just do what’s fun and IC.
— If you don’t file a report, it never happened.
Missions are larger and more plot-like and may have more specific requirements in terms of timing and outcomes.
(frozen comment) INFORMATION
Assignments are mini-plots that will be given to one or two people to RP however they want sometime in a broad window of time. They usually won’t be complicated and won’t have huge individual impacts. The goal is more to give you guys work for your characters to be doing and talking about and new places to visit. Some specifics:
— The character or characters from Chantry Relations who are tapped to take on an assignment can bring a couple additional people of their choosing, but they’ll be on the IC hook for poor judgment if they choose to take a known bull into a known china shop.
— You don’t have to RP the assignment itself. E.g., if it’s boring to RP your characters being on their best bland behavior for nobles, you can handwave that and just RP them drinking and venting in a tavern afterwards.
— You can make up small details that don’t have a material effect on the assignment—give NPCs names and personalities, add minor complications, etc.—but don’t do anything major, like deciding the whole thing is a trap and your characters are nearly assassinated, without checking in first.
— It’s fine if you don’t succeed! If you want your characters to fail at their objective then that’s RAD, I LOVE IT, and it might mean they succeed at something else they weren’t trying to do. On the other hand, succeeding might have unforeseen consequences. So just do what’s fun and IC.
— If you don’t file a report, it never happened.
Missions are larger and more plot-like and may have more specific requirements in terms of timing and outcomes.